# OverrideLevel

> Allows you to manually override the scaler level. If the value is -1, AdaptivePerformanceIndexer will handle levels, otherwise scaler will be forced to the value you specify.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public int OverrideLevel { get; set; }
```
