# SkipDynamicBatching

> Whether dynamic batching should be used when rendering multiple objects that share the same material. Useful on hardware that does not support instancing.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

> **Warning:**
>
> **Removed.** SkipDynamicBatching is obsolete.

```csharp
public static bool SkipDynamicBatching { get; set; }
```
