# MaxShadowDistanceMultiplier

> Adjust how far in the distance shadows will be rendered. Values are clamped between 0 and 1.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public static float MaxShadowDistanceMultiplier { get; set; }
```
