# m_SubsystemInstanceMap

> Map of loaded susbsystems. Used so Unity doesn't always have to call AdaptivePerformanceManger and do a manual search to find the instance it loaded.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
protected Dictionary<Type, ISubsystem> m_SubsystemInstanceMap
```
