# Start()

> Ask loader to start all initialized subsystems.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public virtual bool Start()
```

### Returns

| Type                                                          | Description                                              |
| ------------------------------------------------------------- | -------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Whether or not all subsystems were successfully started. |
