# IdleScale

> The current idle scale factor that battery mode derives from the player's idle time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public int IdleScale { get; }
```

### Remarks

The value is `1` when the player is active and increases the longer the player stays idle. Battery-mode scalers such as [AdaptiveOnDemandRendering](/engine/6000.7/script-reference/unityengine/adaptiveperformance/adaptiveondemandrendering.md) use it to reduce work while the application is idle. Only battery mode updates this value.
