# GpuUtilizationAction

> Current determined action needed based on normalized GPU utilization. Derived from frame timing, bottleneck, and thermal data when no provider supplies the value directly.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public StateAction GpuUtilizationAction { get; }
```
