# GetAppliedScalers(ref List<AdaptivePerformanceScaler>)

> Returns all currently applied scalers.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

## GetAppliedScalers(List\<AdaptivePerformanceScaler>)

```csharp
public void GetAppliedScalers(ref List<AdaptivePerformanceScaler> scalers)
```

### Parameters

**** (\[List\<AdaptivePerformanceScaler>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): Output where scalers will be written.
