# IsUserActive

> Whether the developer-defined activity condition reports activity this frame. Uses AdaptivePerformanceIdleTimeTracker.IsUserActiveProvider.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public static bool IsUserActive { get; }
```
