# IsCursorMoving

> Whether the pointer was active this frame (cursor movement or an active touch). Uses AdaptivePerformanceIdleTimeTracker.IsCursorMovingProvider.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public static bool IsCursorMoving { get; }
```
