# InitManagerOnStart

> Used to set if the manager is activated and initialized on startup.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public bool InitManagerOnStart { get; set; }
```
