# AdaptivePerformanceConfigurationDataAttribute(string, string)

> Constructor for attribute

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public AdaptivePerformanceConfigurationDataAttribute(string displayName, string buildSettingsKey)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The display name to use in the Project Settings window.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The key to use to get or set build settings with.
