# SavingTarget

> The fraction of frame time that battery mode tries to save once the target frame rate is met, in the range [0, 1].

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public float SavingTarget { get; set; }
```

### Remarks

When the application meets its target frame rate, battery mode keeps lowering quality until CPU and GPU frame times drop by this fraction of the captured baseline. For example, a value of `0.1` targets a 10% reduction. The default value is `0.1`.
