# IdleTimeThresholdInSeconds

> The number of seconds the player must be idle before battery mode applies additional idle-based scaling.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public int IdleTimeThresholdInSeconds { get; set; }
```

### Remarks

Idle detection depends on the input backend. Refer to [AdaptivePerformanceIdleTimeTracker](/engine/6000.7/script-reference/unityengine/adaptiveperformance/adaptiveperformanceidletimetracker.md) for details. The default value is `60`.
