# AssistiveSupport.ScreenReaderStatusOverride

> Options to determine the status of the screen reader.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.7/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
public enum AssistiveSupport.ScreenReaderStatusOverride : byte
```

## Remarks

You can use the values in this enumeration to set \_screenReaderStatusOverride and force [\_isScreenReaderEnabled](/engine/6000.7/script-reference/unityengine/accessibility/assistivesupport/isscreenreaderenabled.md) to return a specific value.

## Fields

| Value                                                                                                                                   | Description                                                                                       |
| --------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |
| [ForceDisabled](/engine/6000.7/script-reference/unityengine/accessibility/assistivesupport/screenreaderstatusoverride/forcedisabled.md) | The screen reader is considered disabled, regardless of the status given by the operating system. |
| [ForceEnabled](/engine/6000.7/script-reference/unityengine/accessibility/assistivesupport/screenreaderstatusoverride/forceenabled.md)   | The screen reader is considered enabled, regardless of the status given by the operating system.  |
| [OSDriven](/engine/6000.7/script-reference/unityengine/accessibility/assistivesupport/screenreaderstatusoverride/osdriven.md)           | The screen reader status is determined by the operating system.                                   |
