# Disabled

> The visual element represented by the accessibility node is currently disabled and does not respond to user interaction.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.7/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
Disabled = 1
```

### Remarks

This state is purely informative. It indicates the status of the visual element that the node represents. Setting this state does not prevent the user from interacting with the node (for example, the [\_invoked](/engine/6000.7/script-reference/unityengine/accessibility/accessibilitynode/invoked.md) event is still triggered if the user wants to activate the node). To prevent user interaction with the visual element represented by the node, make sure it is disabled and restrict its actions in your accessibility event handlers (for example, return `false` in your event handler for [\_invoked](/engine/6000.7/script-reference/unityengine/accessibility/accessibilitynode/invoked.md)).

**Platform-specific behavior**

* **Android**: If this role is set on a node, the screen reader announces the node as "disabled".

* **iOS**: If this role is set on a node, the screen reader announces the node as "dimmed".

* **macOS**: If this role is set on a node, the screen reader announces the node as "dimmed".

* **Windows**: If this role is set on a node, the screen reader announces the node as "disabled".
