# RuntimeSpeed

> Generate Web code that’s optimized for runtime performance, at the expense of taking a longer time to build compared to WasmCodeOptimization.BuildTimes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.WebGL](/engine/6000.7/script-reference/unityeditor/webgl.md)
* **Assembly:** UnityEditor.WebGL.Extensions

```csharp
RuntimeSpeed = 0
```
