# DiskSizeMaxLTO

> Apply the maximum optimizations in favor of build size compared to WasmCodeOptimization.DiskSizeLTO.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.WebGL](/engine/6000.7/script-reference/unityeditor/webgl.md)
* **Assembly:** UnityEditor.WebGL.Extensions

```csharp
DiskSizeMaxLTO = 6
```

### Remarks

In addition to the changes applied by [WasmCodeOptimization.DiskSizeLTO](/engine/6000.7/script-reference/unityeditor/webgl/wasmcodeoptimization/disksizelto.md), this setting further optimizes your compiled IL2CPP code and applies extra linker settings for smaller disk size, at the expense of slightly slower runtime speed.
