# Rotation

> The world rotation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public virtual Quaternion Rotation { get; set; }
```

### Remarks

Override this field to use your own representation of the rotation in world space.
