# Load()

> Loads the asset to memory.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.VersionControl](/engine/6000.7/script-reference/unityeditor/versioncontrol.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Object Load()
```

### Returns

| Type                                                            | Description |
| --------------------------------------------------------------- | ----------- |
| [Object](/engine/6000.7/script-reference/unityengine/object.md) |             |
