# UnityLinkerBuildPipelineData(BuildTarget, string)

> Creates a new instance of an UnityLinkerBuildPipelineData.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.UnityLinker](/engine/6000.7/script-reference/unityeditor/unitylinker.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public UnityLinkerBuildPipelineData(BuildTarget target, string inputDirectory)
```

### Parameters

**** (\[BuildTarget]\(/engine/6000.7/script-reference/unityeditor/buildtarget)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;
