# DestroyObjectImmediate(Object)

> Destroys the object and records an undo operation so that it can be recreated.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void DestroyObjectImmediate(Object objectToUndo)
```

### Parameters

**** (\[Object]\(/engine/6000.7/script-reference/unityengine/object)): The object that will be destroyed.

### Remarks

Destroys the object with the same behaviour as DestroyImmediate (objectToUndo, true); Also stores all destroyed objects in the undo buffer so that they can be fully recreated.
