# GetPooled(SerializedProperty)

> Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.UIElements](/engine/6000.7/script-reference/unityeditor/uielements.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static SerializedPropertyChangeEvent GetPooled(SerializedProperty value)
```

### Parameters

**** (\[SerializedProperty]\(/engine/6000.7/script-reference/unityeditor/serializedproperty)): The SerializedProperty that changed.

### Returns

| Type                                                                                                                     | Description           |
| ------------------------------------------------------------------------------------------------------------------------ | --------------------- |
| [SerializedPropertyChangeEvent](/engine/6000.7/script-reference/unityeditor/uielements/serializedpropertychangeevent.md) | An initialized event. |
