# generateMipMaps

> Set whether mipmaps should be generated for the packed texture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool generateMipMaps { get; set; }
```
