# enableTightPacking

> Determines if sprites should be packed tightly during packing.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool enableTightPacking { get; set; }
```

### Remarks

Tight packing means the mesh of the sprite is used as the boundary of the sprite during packing, instead of the full rectangle.
