# variantScale

> Value used to downscale the master's texture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float variantScale { get; set; }
```

### Remarks

While packing a variant [SpriteAtlas](/engine/6000.7/script-reference/unityengine/u2d/spriteatlas.md), the master Atlas' packed Texture will be duplicated and scaled according to this value. The resulting new Texture will be the packed Texture of this Atlas.
