# SetPlatformSettings(TextureImporterPlatformSettings)

> Sets platform specific settings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void SetPlatformSettings(TextureImporterPlatformSettings src)
```

### Parameters

**** (\[TextureImporterPlatformSettings]\(/engine/6000.7/script-reference/unityeditor/textureimporterplatformsettings)):&#x20;

### Remarks

If overridden, packing will use this setting for the target platform.
