# SetTextureSettings(SpriteAtlas, SpriteAtlasTextureSettings)

> Set the SpriteAtlasTextureSettings for the packed texture generated by this SpriteAtlas.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void SetTextureSettings(this SpriteAtlas spriteAtlas, SpriteAtlasTextureSettings src)
```

### Parameters

**** (\[SpriteAtlas]\(/engine/6000.7/script-reference/unityengine/u2d/spriteatlas)): **** (\[SpriteAtlasTextureSettings]\(/engine/6000.7/script-reference/unityeditor/u2d/spriteatlastexturesettings)):&#x20;
