# IsIncludeInBuild(SpriteAtlas)

> Checks whether this Sprite Atlas is marked to be included in the build.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool IsIncludeInBuild(this SpriteAtlas spriteAtlas)
```

### Parameters

**** (\[SpriteAtlas]\(/engine/6000.7/script-reference/unityengine/u2d/spriteatlas)): Whether the Sprite Atlas is included in the build.

### Returns

| Type                                                          | Description                                                |
| ------------------------------------------------------------- | ---------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the Sprite Atlas is included in the build. |
