# Load(string)

> Loads SpriteAtlasAsset at the given path. File extension of SpriteAtlasAsset is *.spriteatlasv2.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static SpriteAtlasAsset Load(string assetPath)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path of the SpriteAtlasAsset file on disk.

### Returns

| Type                                                                                    | Description                          |
| --------------------------------------------------------------------------------------- | ------------------------------------ |
| [SpriteAtlasAsset](/engine/6000.7/script-reference/unityeditor/u2d/spriteatlasasset.md) | Returns the loaded SpriteAtlasAsset. |
