# isVariant

> Checks whether the Sprite Atlas Importer set the Sprite Atlas as a Variant.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool isVariant { get; }
```
