# Add(Object[])

> Add an array of Assets to the packable objects list.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.7/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void Add(Object[] objects)
```

### Parameters

**** (\[Object\[]]\(/engine/6000.7/script-reference/unityengine/object)):&#x20;
