# viewToolActive

> Returns true if the active tool is a view or navigation tool.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool viewToolActive { get; }
```

### Remarks

Use this property to determine whether a tool should consume the current [Event](/engine/6000.7/script-reference/unityengine/event.md).
