# name

> Name of the build target.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string name { get; set; }
```

### Remarks

Refer to [NamedBuildTarget](/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget.md) for a list of valid build targets. To get the name of a build target as a string, use the `TargetName` property. For example, `UnityEditor.Build.NamedBuildTarget.Standalone.TargetName`.
