# ignorePlatformSupport

> Ignores platform support checks for the selected texture format.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool ignorePlatformSupport { get; set; }
```

### Remarks

By default, `TextureGenerator` checks if the active build target supports the selected texture format. If you enable this property, `TextureGenerator` ignores that check, and allows you to generate texture data in any format regardless of the currently active build target.
