# GetName()

> Name of the Terrain Tool.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.TerrainTools](/engine/6000.7/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
public abstract string GetName()
```

### Returns

| Type                                                           | Description        |
| -------------------------------------------------------------- | ------------------ |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | Terrain Tool name. |
