# LegacyTriangulation

> Use default triangulation. This is only valid when SpriteMeshType is set to Tight.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
LegacyTriangulation = 0
```
