# SpriteTessellationMethod

> Defines the method used to generate tight mesh for sprites.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum SpriteTessellationMethod
```

## Fields

| Value                                                                                                              | Description                                                                                                                                                                                                                  |
| ------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [DelaunaySubdivision](/engine/6000.7/script-reference/unityeditor/spritetessellationmethod/delaunaysubdivision.md) | Use Delaunay triangulation with Subdivision. Allows specifying advanced parameters such as Outline and Subdivision detail in TextureImporter when importing Sprites. This is only valid when SpriteMeshType is set to Tight. |
| [LegacyTriangulation](/engine/6000.7/script-reference/unityeditor/spritetessellationmethod/legacytriangulation.md) | Use default triangulation. This is only valid when SpriteMeshType is set to Tight.                                                                                                                                           |
