# SpriteAtlasV2Build

> If enabled, pack all the SpriteAtlas when building player/bundles.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
SpriteAtlasV2Build = 6
```
