# enableBumpByDefault

> Gets and sets a boolean to enable normal mapping on the imported SpeedTree model.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool enableBumpByDefault { get; set; }
```

### Remarks

Normal mapping (or bump mapping) provides more surface detail with normal map textures to increase the visual fidelity. The default value for this variable is `true`.

To change this setting for a specific LOD, see [SpeedTreeImporter.enableBump](/engine/6000.7/script-reference/unityeditor/speedtreeimporter/enablebump.md) and [SpeedTreeImporter.enableSettingOverride](/engine/6000.7/script-reference/unityeditor/speedtreeimporter/enablesettingoverride.md).
