# GetDefaultCamera()

> The default camera or the camera of the active Scene which the SketchUp file was saved with.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public SketchUpImportCamera GetDefaultCamera()
```

### Returns

| Type                                                                                        | Description         |
| ------------------------------------------------------------------------------------------- | ------------------- |
| [SketchUpImportCamera](/engine/6000.7/script-reference/unityeditor/sketchupimportcamera.md) | The default camera. |

### Remarks

The following is an example of extracting the default camera and logging if the camera is a perspective camera stored in [SketchUpImportCamera](/engine/6000.7/script-reference/unityeditor/sketchupimportcamera.md).

### Examples

```csharp
using UnityEngine;
using UnityEditor;

public class SketchUpUtility
{
    public static void IsDefaultCameraPerspective(GameObject go)
    {
        string assetPath = AssetDatabase.GetAssetPath(go); // get asset path
        // get SketchUpImporter
        SketchUpImporter importer = AssetImporter.GetAtPath(assetPath) as SketchUpImporter;
        if (importer == null)
        {
            Debug.Log("This object is not imported by SketchUpImporter");
            return;
        }

        SketchUpImportCamera camera = importer.GetDefaultCamera();  // get all the scenes

        Debug.Log("The default camera is " + (camera.isPerspective ? "perspective" : "orthogonal"));
    }
}
```
