# ShaderBuildSettings()

> Creates an empty settings data structure for controlling how shaders are handled during the build.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Shaders](/engine/6000.7/script-reference/unityeditor/shaders.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public ShaderBuildSettings()
```

### Remarks

Use an empty settings structure to create custom solutions for shader build settings data management. For example, to clear the shader build settings, create a new settings data structure and apply it using [EditorGraphicsSettings.SetShaderBuildSettings](/engine/6000.7/script-reference/unityeditor/rendering/editorgraphicssettings/setshaderbuildsettings.md).
