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Unity Engine

Unity Engine

Success

Indicates whether the variant preprocessing succeeded (Read Only). If it did, this is true. Otherwise, this is false and ShaderData.PreprocessedVariant.Messages contains the errors.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public readonly bool Success { get; }