# StructSize

> If the constant is a struct, this stores the size (in bytes) of the struct. Otherwise, the value is 0. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly int StructSize { get; }
```
