# FullyQualifiedName

> The function's fully qualified name, taking into account the enclosing namespace.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.ShaderApiReflection](/engine/6000.7/script-reference/unityeditor/shaderapireflection.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string FullyQualifiedName { get; }
```
