# SetEntityIdArray(string, EntityId[])

> Store an EntityId array.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void SetEntityIdArray(string key, EntityId[] value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[EntityId\[]]\(/engine/6000.7/script-reference/unityengine/entityid)):&#x20;
