# GetTransformPath(Transform)

> Format the pretty name of a Transform component by appending all the parent hierarchy names.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public static string GetTransformPath(Transform tform)
```

### Parameters

**** (\[Transform]\(/engine/6000.7/script-reference/unityengine/transform)): Transform to extract name from.

### Returns

| Type                                                           | Description                                                |
| -------------------------------------------------------------- | ---------------------------------------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | Returns a transform name using "/" as hierarchy separator. |

### Examples

```csharp
static string FetchLabel(SearchItem item, SearchContext context)
{
    if (item.label != null)
        return item.label;

    var go = ObjectFromItem(item);
    if (!go)
        return item.id;

    var transformPath = SearchUtils.GetTransformPath(go.transform);
    var components = go.GetComponents<Component>();
    if (components.Length > 2 && components[1] && components[components.Length - 1])
        item.label = $"{transformPath} ({components[1].GetType().Name}..{components[components.Length - 1].GetType().Name})";
    else if (components.Length > 1 && components[1])
        item.label = $"{transformPath} ({components[1].GetType().Name})";
    else
        item.label = $"{transformPath} ({item.id})";

    return item.label;
}
```
