# GetHierarchyPath(GameObject, bool)

> Get the hierarchy path of a GameObject including the scene name if includeScene is set to true.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public static string GetHierarchyPath(GameObject gameObject, bool includeScene = true)
```

### Parameters

**** (\[GameObject]\(/engine/6000.7/script-reference/unityengine/gameobject)): GameObject to extract a path from.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): If true, will append the scene name to the path.

### Returns

| Type                                                           | Description                       |
| -------------------------------------------------------------- | --------------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | Returns the path of a GameObject. |

### Examples

```csharp
static string FetchDescription(SearchItem item, SearchContext context)
{
    var go = ObjectFromItem(item);
    return (item.description = SearchUtils.GetHierarchyPath(go));
}
```
