# FrameAssetFromPath(string)

> Ping an asset in the project browser.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public static void FrameAssetFromPath(string path)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Asset path.
