# Dispose()

> Dispose of the resources used by this PropertyDatabase.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public void Dispose()
```

### Remarks

You should try to always call dispose when you no longer need the [PropertyDatabase](/engine/6000.7/script-reference/unityeditor/search/propertydatabase.md). Even if it is recommended to keep the [PropertyDatabase](/engine/6000.7/script-reference/unityeditor/search/propertydatabase.md) alive as much as possible and use the [views](/engine/6000.7/script-reference/unityeditor/search/ipropertydatabaseview.md) when accessing it, calling dispose will make sure that the lock that prevents multiple openings on the same file will be removed properly. It also helps removing pressure on the C# garbage collection by preventing the finalizer from being called.
